It’s been a long time since leisure time and brain power have combined in sufficient quantities for me to get in some game time on the tabletop and then go all bloggy about it. With any luck, it will become more frequent than a once-a-year event…
Since it smacked down on the front porch of The Swamp Bunker about ten days ago, I’ve spent a number of interesting sessions playing Night of Man, the new sci-fi tactical shoot-em-up from Flying Pig Games — in fact, it’s FPG’s first boxed release (although it’s not like chief pig flyer Mark Walker hasn’t been around the wargame industry for a while now). In the interest of full disclosure, from time to time I write up bits of gaming goodness for FPG’s Yaah! Magazine. In return, from time to time, FPG sends me a magazine. They do not, however, send me free boxed games. (Sadly, one does not get rich writing for wargaming magazines.) I got Night of Man fair and square through the game’s Kickstarter campaign.
If, like me, you enjoy poking around at a large variety of tactical wargames, you’ve probably come across Mark Walker designed games before. In a previous business-y incarnation, he was responsbile for the squad-level Lock N Load system and the platoon level World at War (plus its close relative, Nations at War). Probably other stuff I’ve missed, too. When I first saw the Kickstarter for Night of Man, I had to wonder how many different ways one guy could come up with to “do” a tactical wargame.
Fortunately, it appears the creative Mr. Walker takes his coffee strong because Night of Man is Different with a capital “D”.
For starters, the game box needs a sticker on it (in large print) that reads “Sized for Old Farts”, or something to that effect. The physical presentation is generously scaled and very sturdy. Counters (including markers) are one-inch square — no tweezers required — and the four mounted maps are marked with a one-inch grid. I have in the past fussed a bit about the teeny superscript numbers and congested counter graphics in both Lock N Load and World at War, so it’s only fair that I heap praise on the Night of Man counters for their ease of use. Hell, I don’t even need to wear my reading glasses to play the game. For those of us who are in our squinty-eyed, fumbly-fingered phase, this game’s graphics are good therapy. Continue reading