Unless I’m writing about a monster game or something similarly complex and time-consuming, it always seems a bad idea to post a gaming AAR based on information gleaned from only a single playing. I thought about this quite a bit since my last blog post, so I’m altering my plan a little bit toward more of an overview approach.
Single scenarios from a ‘system’ game, learning scenarios and other small set-pieces seldom provide all of the experience and understanding I like to have when I sit down to write. Such is the case here with Heroes of Normandie. The focus of my previous written examples was the first offering in the game’s scenario book (which I think was also included in the print-n-play version), but I have played several other scenarios in the box before firing up my keyboard again.
I think the best way to provide an overview of how Heroes of Normandie works is to just dive right into some scenario setup and game play. I’ve never been big on trying to provide Reader’s Digest versions of rules anyway. On top of that, for the really curious, v1.1 of the HoN rules is available for download from the Devil Pig Games website.
For my example, we’re diving into the first scenario in the scenario booklet. The US and German players have evenly matched forces in a sort of modified capture-the-flag setting. There are five possible “objective” locations on the two-board setup; the actual objective — which a friendly unit must reach (ostensibly to recover some valuable documents), then exit the board safely — is selected by die-roll at the beginning of Turn 2.
Setup for the first scenario, “Godsend”.
Each side receives the basic units on a standard rifle/panzergrenadier platoon template. No attachments or assets are available in this brief learning game. Note that “platoons” in HoN aren’t really platoons. They’re closer to reinforced squads or, at best, half-platoons. Each template includes a Recon team (three little guys drawn on the counter), a ‘Fire’ team (with five little dudes), an Officer and a sort of ‘heavy’ team. Continue reading
About 15 months ago I lost my mind for a while and plunked down a significant chunk of change (in adjusted game budget dollars) as a Kickstarter campaign pledge for a game titled “Heroes of Normandie”. Offered up by Devil Pig Games (essentially a French design and art team), I was impressed by the game’s potential to become a colorful addition to my array of tactical-scale wargames. The game system was based on a game I was already familiar with — “Frontiers”, designed by the same team and published by Asmodee Editions — so I figured the chances of a good result were fairly high.
Inside Heroes of Normandie Base Set box.
Thanks to general wargame design craziness and the vagaries of gentlemen in France trying to superintend manufacturers in China, the project neatly spiraled away from its original production schedule (“Estimated Delivery Sep 2013″). That said, the whole oversized Kickstarter package landed at the Swamp Bunker — finally — at the end of May 2014. Continue reading