It’s the post-convention game season — when publishers uncork a flood of new games they wish they could have finished in time for the summer’s gaming conventions — and there are several games in the landing pattern for the Not So Big Anymore Table. So, of course, here I am fiddling with a card game.
Newly deployed to the desktop here in the swamp bunker is Paizo Publishing’s Pathfinder Adventure Card Game. That’s right. A card game based on the themes from the popular Pathfinder RPG. No counters; no hexes. But it does have dice, and some of the cards have stompy things on them like swords and warhammers and spells that go ker-blooey. So I like to think of it as a second cousin to some sort of wargaming.
I’m generally not a fan of card games for a number of reasons. Collectible card games seem like more of an economic struggle between players’ personal pocketbooks than a gaming experience. Some of them aren’t very thematic; others seem simply too complex for my aged brain to comprehend. Hardly any of them are amenable to solitaire play. Pathfinder ACG, however, is looking like a strong favorite to break past my typical objections. Continue reading