Back from a TDY

After a longer-than-expected hiatus to deal with some of those pesky real-life issues, it’s time once again to start getting this thing back on track.

Very soon I’ll have some sort of report from The Big Table. That’s right: For the first time since the Christmas-season arrival of my son’s new electric train set, I have managed to recapture my prime gaming space. The train set – which is miraculously still functional, by the way – now has been mounted on a big sheet of MDF that conveniently slides under the kid’s bed for storage and slides out into his bedroom floor for play.

Real rough-tough guys are happy when they get a new boat or a custom-engraved pool cue or a new beer keg cooler or other manly stuff. Me? I’m just damned happy to have my Big Table back.

Now comes the tough question of what to put on it. Well, as most wargamers understand, just because game play gets interrupted it doesn’t necessarily follow that game acquisition has to be equally thrown off. As a consequence, there are a few new candidates for the Big Table since our last meeting.

1. Fields of Fire. I still need to get farther into this game. I was just at the point of seriously diving in when All Heck Broke Loose and the cards and counters (and my time and brainpower) had to go back in the box. It’s very likely that this will be the first game into the landing zone.

2. Ship of the Line. I pre-ordered this expansion for Flying Colors last year, IIRC. While it does include the latest, greatest ‘core’ rulebook for the game it is really just an expansion with nothing really revolutionary. Not a priority in the Game Queue, but it’ll get there next time I’m in a ‘naval mood’.

3. SCS: Bastogne. I’ve always liked The Gamers Standard Combat Series. This game takes a direct look at the defense of Bastogne and its environs at the company/combat team level – which seems to be an interesting scale for SCS (I thought ‘Fallschirmjaeger’ was pretty good). So this somewhere toward the front of the line.

4. Panzerblitz: Hill of Death. Even though I really didn’t ‘need’ to find another platoon-level tactical system, I figured I’d give this much-ballyhooed title a close-up look. Back in the day, the original Panzerblitz and Panzer Leader got quite a workout at the Foster house. The guys at MMP usually produce a pretty fine game, anyway, so I figured it was worth a look.

5. Tide of Iron: Normandy Expansion. TOI is fun and not too shabby for a game from the ‘bits n pieces’ side of the wargaming family. I’ll confess that I haven’t played the original more than a handful of times to date, but this expansion intrigued me. I don’t have Days of the Fox, but I’m a sucker for Normandy. It will require the entire table, no doubt, so it will have to wait until a few side projects finish and I can clear off all of the space.

6. Warhammer 40k 5th Edition Imperial Guard Codex. Yeah, the addiction continues. The new 5E rules and units for the Guard are fine, but overall I’m a bit disappointed with this book. I suppose if you didn’t have all of the previous iterations of Codex: Imperial Guard it wouldn’t seem so much like overkill – but this book is 95 percent fluff, IMHO, and a lot of it just isn’t that useful. The color graphics are entirely model photos (which are done well enough, I suppose), but there are no color guides or other useful painting resources included. If you were a noob trying to figure out what colors to use for your Cadians, you’d be hosed if all you had for a reference was this sub-par tome.

OK, there it is. Think of it as the summer blockbuster season for wargaming. Lots of new stuff in my personal pipeline, and a Big Table just looking for some action.

Time for a tinfoil hat topic

Enough of the digital nimrod-ity! It’s time to peel my eyeballs off the computer monitor for a few hours and engage in some good, old-fashioned, analog tinfoil hattery.

Wargame storage. There’s hardly a topic more appealing to the tinfoil-hat-wearing game-nerd crowd in all of Christendom, is there? How wargamers get all of each game’s gear into a box is both deeply personal and highly revealing.

(Please note: I’m not touching the topic of counter-clipping today. Oh nooo. That’s a different subject entirely. Today I’m writing ONLY about how game widgets get put away after whatever gets done to them has been done.)

Conflict of Heroes fits, sort of

Conflict of Heroes fits, sort of

The subject popped into my head the other evening as I was contemplating the ‘just barely’ squeeze of fitting the generously-sized counters from Conflict of Heroes into a standard, old-school counter tray. When I realized that the game’s ‘hit’ markers weren’t making it into the tray, my mind suddenly veered off down the dusty road of contemplating the changing nature of wargame components.

Conflict of Heroes, Tide of Iron, Memoir 44 – all games from the past few years that have required a radical re-thinking of the Old Ways of game storage. I made allowances for ‘block’ games years ago – remember the original version of Columbia’s EastFront hails from 1988 – so GMT’s recent new wave of block games caused me no problems.

But games with giant counters and/or lots of plastic bits – those have given me a work-out. For all of my real-world sloppiness, I like my game boxes tidy and organized. And some of the newer games really cause me grief.

Barbarossa. Life was simple.

Barbarossa. Life was simple.

Back when I was a boy, organizing a game box was simple. My first two wargames were SPI flatpacks (“Tank!” and “Barbarossa”). Even a teen-aged shaky goob could keep those organized – neither one of them had enough counters to overrun the compartments of the flatpacks.

Then came a couple of Avalon Hill games (the iconic “PanzerBlitz” and “Tobruk”) which – gasp! – had no counter trays. I managed to make do with an assortment of simple mailing envelopes, though. Eventually the organizational system for ‘no tray’ games graduated to plastic sandwich baggies and, later, to ziploc baggies.

Still, I’ve always favored counter trays of some sort. In the mid-90s, when The Gamers were still The Gamers, I bought a not-quite-lifetime supply of their counter trays. Note, please, that my CoH counters are stuffed into one of them. I have ONE MORE left. Occasionally they get re-cycled – games that don’t hit the table any more get their counters off-loaded into baggies, freeing up the precious trays for games in the ‘Active’ pile.

Tide of Plastic. WTF?!

Tide of Plastic. WTF?!

But as game components grow and/or morph into jumbles of plastic doodads, what am I going to do? I’ve used those little Plano tackle boxes in a few instances (and big Plano tackle boxes for ASL – that’s canon, isn’t it?), but that’s like doubling the cost of the damned game just to keep the grunts from breaking their rifles.

I appreciate the general industry shift away from every game using old-school half-inch counters, but it’s a trend that sure does make it tough on all of us old counter-tray fanatics.

Oh yeah. Recently comes word that Art Lupinacci of L2 Design is injecting some of his signature games like Russia Besieged with some sort of recombinant gene therapy that’s going to produce nearly double-sized packages with 1-inch counters, 8-foot maps and play aids the size of Rhode Island. I think the man is tempting the laws of God, nature and North Carolina with a game package that size – it could cause a rupture in the very fabric of space-time.

Madness. Sheer madness.

And waaay too big for my counter trays, dammit.

High life in the big crater

It’s embarrassing enough that my blogging mojo has been thrown out of sync because I’ve been playing a stupid computer game. To make matters worse, now I’m going to write a blog post about the bloody thing.

Well, it’s sort of on-topic, right? I mean, it IS a game. And there are definitely a lot of war-like aspects to the thing. So. Party on.

My character, Max (which is the name of every character I’ve had in every one of the Fallout games), lives in one of the little outposts of humanity scattered around the Capital Wasteland. His particular outpost is the first town typically encountered in the game, Megaton – so named because it’s built around the crater left by an unexploded nuclear bomb.

Max lives in a rough shack of a ‘house’, awarded to him by a thankful town after he managed to disarm the bomb at the bottom of the crater. He’s a bit of a do-gooder I suppose, although he does slip up from time to time and blast people who rub him the wrong way.

Many of the actions you take in the game generate ‘Karma’ – either good or bad – which impacts how other characters in the game react to you. From time to time Karma also affects in-game options like dialog points and which NPC followers you can recruit. It’s an interesting mechanism for assigning longer-term consequences to in-game actions.

Through customization of statistics (‘raw’ attributes like strength, perception and agility), skills (like small guns, science, and stealth) and ‘perks’ (like Sniper and Better Criticals) you can build a character to fit any number of playing styles. Personally, I favor silent slaughter so Max is optimized to sneak around and deliver critical hits against unsuspecting targets. He tends toward precision weapons, except for the combat shotgun he enjoys using at close range in place of a melee weapon.

Well, Max also really likes his Chinese Assault Rifle. It’s considerably more powerful than the normal ‘American’ assault rifle, and really handy for taking down roving clownshoes like the ‘Raider’ in the screenshot below (who, you’ll notice, made the fatal mistake of bringing a lead pipe to a gun fight).

Rifle beats lead pipe

Rifle beats lead pipe

As I’ve mentioned previously, I’m really impressed with the scope of the game world. A few of the areas (generally in the city) are ‘rubbled off’ from the rest of the world and connected to other areas only by the underground Metro system, but pretty much every place else is accessible to the dedicated wanderer.

The screenshot below is your basic unimportant random location in the game world. Of course, the same rubble ‘construction kit’ is used in all of the locations like this but there’s still plenty of detail included.

Large, radioactive playground

Large, radioactive playground

The roads actually go places, by the way. In fact, one tried-and-true method for wandering around to find new places is to follow roads or powerlines around the wasteland. Infrastructure – even infrastructure that’s been blasted to flinders – is still important in the post-nuclear future.

A mind is a terrible thing to Waste(land)

As I’ve mentioned before, I have a bit of a gaming… problem. I can get addicted to the things. Board games. Tabletop games. And computer games, too.

Board gaming and tabletop gaming are trouble enough for me. That’s why I try to steer clear of most PC games. I tinker a bit here and there with some of the PC wargames from HPS Simulations and some of John Tiller’s games, but I generally keep everything else off-limits because it’s too easy for me to get hooked into the bloody things.

Last year I had an episode… an ‘event’ … that got me stuck into the various versions of Dawn of War for a while. Not completely out of control, mind you, because the RTS genre isn’t something I find insanely compelling. But it was bad enough for a while.

But now. Ugh. Now…

A few weeks back, in a moment of complete moral collapse, I bought Fallout 3. And that – entirely – is the reason I haven’t had a new blog post for nearly 3 weeks.

I feel lucky that I can remember how to logon to my site’s control panel. A 3-week PC gaming bender would embarrass most people, but I’m pretty shameless. It’s eaten up nearly every bit of my gaming time (and some time when I shouldn’t have been gaming) and I’m not even close to finishing my first play-through of the thing. This is great PC gaming stuff.

You can find plenty of reviews of the game online, so I’m not heading off in that direction except to say that I’ve found it a well-produced, engaging and gigantic game universe.

After a few weeks, though, things are sliding back towards a proper equilibrium. As I recover my functional grey matter over the next few days, I’ll be looking once again at some of the newer board games that arrived a few weeks back.

My name is Matt and I’m a game junkie. Please Stand By.

In a (not) parallel universe

My fellow citizens,

As my new administration begins working to guide our nation through these perilous economic times, rest assured that the twin burdens of duty and leadership weigh heavily upon us all.

While we embark upon this task with promises of a new openess in government and with renewed dedication to enlightment and cooperation in our international affairs, I know that many of you are concerned only with the struggles of our economy. Industrial enterprises are failing. Many of you cannot find work and rely upon the government for support. Our national infrastructure is in disrepair and our educational institutions are in decline.

I will not lie to you and make any claim that economic recovery will be easy. We face some difficult times indeed. The decade-long decline in our industrial base has led to an expanding trade deficit and a sharp loss in the number of available manufacturing jobs. Our economy has become too dependent upon consumption of goods and consumer spending – which is an unsupportable base for long-term economic survival. Re-developing the industries and production jobs that are needed to generate sustained economic growth will be a task of Herculean proportions.

I understand full well that there exists in our nation a sharp political divide between the conservative thinking of the recent past and the newer philosophy of openess and restructuring that I represent. To our more conservative countrymen, let me offer the following assurance: Our belief in the core principles that built this nation into a respected world power is unwavering. Our committment to national security and to the security of our allies around the world is unshakeable. We are indeed the last hope for oppressed peoples around the world, and we must not fail them.

Our resolve to achieve victory in Afghanistan has not diminished. We must triumph over these terrorists in order to provide security for our homeland and in order to stabilize the region so that our allies in the Middle East may prosper.

Some critics might say that we must choose between economic stabilization at home or our committments as a world leader abroad. This is a false choice. Ours is a great nation, an unfaltering Union – and we have the willpower, resources and leadership we need to accomplish all things to which we dedicate ourselves.

Follow fearlessly my fellow citizens, and we will soon reclaim our economic might and re-establish our authority and security abroad.

In the service of all the people,

Mikhail Gorbachev
General Secretary, Communist Party of the Soviet Union.
April, 1985

 

[Yeah, I made that up. Is there an echo in here?]

All the coffee in the world

Our soon-to-be-ex-cat-if-he-does-it-again woke me up just a shade before 6 a.m. this morning. For whatever reason he had decided that he wasn’t going to eat the MRE-quality chicken loaf like substance we put out for his dinner last night, so he clawed his way into the bed yowling with hunger.

After I put aside my initial temptation to look for the 12-gauge, I gave him some snacks and went back to bed to await my usual 0645 alarm clock serenade. I did indeed manage to doze off again before reveillie sounded, but by then it was already too late. My sleep cycle was all screwed up and the day was shot before it even got started.

The coffee maker was happily blurching away in the kitchen. I watched as the pot slooooowly filled up to the ’8′ mark (which is about all the Missus and I will usually drink in a morning) and it occurred to me that on this particular day, I was going to need all the coffee in the world if I was going to get anything done.

By my calculations, there are over 180 million kilos of homeless coffee in the world today.

So a few hours and five cups of coffee later, I’m chewing on my lunch at work and I begin to wonder…

Just exactly how much IS all the coffee in the world?

Teh Intrarwebs are a wonderful thing for the incessantly curious, and especially for the incessantly curious who are stoned on a coffee overdose. It’s also good that the Federation of American Scientists and the USDA are both fond of publishing all sorts of interesting little agri-business tidbits.

Apparently, the Coffee People measure the world’s coffee production by the standard unit of the “60kg bag” of coffee beans. It’s inconvenient that I can’t buy a 60kg bag of coffee beans at Sam’s Club, but I guess when you’re one of the worlds Official Coffee Bean Counters it’s easier to count 60kg bags than, say, those crappy little 13 oz. bags you see in supermarkets (which used to be 1-pound bags but aren’t any more – but that’s a different story).

So. In 2008 the reported coffee production world-wide was 138.4 million bags of coffee. That’s over 8 BILLION kilos of coffee. I think – somebody check my math, because I was a journalism major in college.

According to the same set of reports, not all of that coffee was consumed. Depending on who you read, there was a surplus of at least 3 million bags. That means there are about 180 million kilos of homeless coffee out there. If any of those homeless kilos are reading this, you’re more than welcome to come stay at my place.

If I can’t get all the coffee world, I guess even a measly quarter-million kilograms would do for starters.

Is it STILL Friday? Ugh.