When Fantasy Flight Games decides to give a game their big box o’plastic stuff treatment, they don’t screw around. The brand-new remake of “Horus Heresy” just landed here in the Swamp (with a hefty ‘thunk’), and I’ll say right off the top that this is the biggest pile of plastic bits and cardboard chunks in one box that I’ve seen since… well, since Fantasy Flight published Tide of Iron a few years ago.
Sometimes, e-commerce is a wonderful thing to behold. Thanks to the folks at Coolstuff Inc., my pre-order of the game somehow managed to arrive on the same day as the ‘official’ product launch by FFG. I don’t think I’ve ever had that happen before. Impressive commercial coordination.
So. Here it is. A large box packed with gaming good and evil from the 31st milennia. For those of you keeping score at home, the box is indeed the same size as a Tide of Iron box.
Newsflash: There are NO dice in the box. That’s primarily because the game doesn’t use dice. Combat is resolved using an interesting little card-driven mechanism (which I’ll discuss more in a later post). The cards, though, are very nice.
Upon de-boxing the beast, the first thing that I noticed is that the generously-sized, mounted playing board has holes in it. BIG holes in some places. The idea here is that some of the larger plastic bits — which represent various fortifications, urban areas and factory complexes — go down on the table first, and then the board slips over them so you get a playing surface with something of a 3-D leitmotif.
Of course, what I ended up doing was plopping the board down onto the table and then slipping the plastic bits underneath and running them around under there until they found the right hole. Like I’m coordinated enough to place the bits down on the table exactly where they’re supposed to go? Pfft. Besides, I suspect a fairly gentle placement technique will extend the longevity of the terrain pieces — they’re made of a fairly light-weight vaccuum-formed plastic. Nice paint jobs, though.
Now if you’ve followed along with my Ansel Adams-class game photography over the years, you’ll have noticed by now that I typically shove my game maps / boards/ whatevers underneath plexiglass sheets in order to keep them clean and flat. I even wedged the mounted board for Incursion under plexi.
Obviously, that’s not happening this time – so I’ll have to be extra careful not to sneeze around the gaming surface. I’ll also have to keep the nearby window closed at night so I don’t end up with a future-Terra battlefield that’s covered in an inch and a half of yellowy-green pine pollen.
Next? Plastic bits. “Fahsands of ‘em, sah!” Nothing revolutionary going on with the game pieces; in fact, in a way, they’re a little boring. The Chaos player gets black unit bases and four colors of figures — each color matching one of the four Chaos powers. On the other hand, the Imperial player gets gray. Just gray. Gray everything. Gray bases. Gray figures. Gray. The units representing Space Marine Legions get a little splash of color with a ‘legion designator’ that snaps between the figure and the base, but that’s about it.
In Horus Heresy, the bases are more than just weighty chunks that hold the figures from tipping over. Each base has one or more spikey-projection-y-thingies on the front of it that indicate the combat value of the unit. The base also has a holder of sorts mounted on the back where a damage marker can be placed. A single figure (or a twin-mounted figure) snaps onto the base.
The card decks are sturdy quality and well-printed. They come in a couple of different sizes. The order decks (each player has his own) and the bombardment deck are smaller, half-size cards. The event deck and each player’s combat deck are full-sized cards.
The major dramatis personae (“heroes”) are represented by nicely illustrated cardboard stand-ups. These are the seven “primarchs” (leaders of the Space Marine Legions) plus Warmaster Horus, the Fabricator-General of Terra and the Emperor himself.
The lavishly-illustrated rulebook runs to 44 pages. The Scenario Guide runs to 20 pages, half of which is devoted to a narrative of the Siege of Terra.
This is a BIG package, folks. More details over the next few days as I have time to sort through it all.









