Well… that’s catchy. Cheap, maybe, but I certainly can’t write “The devil is in the details” when a game is set in some far-flung future where the devil has apparently been replaced by Things Even More Menacing.
So. Over the past 50 or so years, lack of attention to the fine details has slain many a wargame. I’m not talking egregious omissions here — nothing the scale, say, of leaving out a few rules pages or printing the hexgrid reference numbers in reverse order. I mean just those little things that seem to add up to wreck what otherwise would be an enjoyable game.
It doesn’t seem to me that Horus Heresy has any botched details that could come anywhere close to being game-killers. I’ve read a few bits and pieces of grumpery about the game around teh Intrarwebs, but most of it seems to be a sort of knee-jerk contrariness from people who can’t quite bring themselves to enjoy a game that anybody else might like.
Mind you, I’m not saying the game is perfect. There are several details in the package that fall a peg or two short of “excellent”, but none of it interferes with my enjoyment of the game. Big games can be genuinely difficult productions, even for the largest companies in the business. Still, here in the Swamp we don’t cut anybody slack. So here are some of my additional observations on a few items of interest.
The only thing so far that I’ve found truly aggravating during game play is the limited size of the “3-D” fortifications on the map. With only a few exceptions, most of the areas on the map are large enough to hold a “full load” of pieces (the stacking limit is 6 units in non-fortification areas). Unfortunately, this isn’t so with the molded plastic forts.
The stacking limit is reduced to only 3 units in fortifications, but even 3 pieces won’t fit in most of the forts. As you can see in the photo above, trying to neatly fit 3 combat units, a Hero and a defense laser into a plastic fort is pretty much Mission Impossible. So I end up just sort of jumbling them into the fort like I tossed junk into my closet when I was a kid. It works, but it definitely puts a dent in the esthetics.
A more moderate challenge for me is reading the print on the smaller cards in the game. Dudes, I’m an old fart. The print on those half-sized Order and Bombardment cards is a real chore to read.
On the positive side, the full-sized cards aren’t nearly as challenging to make out. And all of the cards are very well printed on a top-notch, plastic-coated stock. The production quality of all the cards is excellent; it’s just that those little half-sized suckers can be tough to read at times.
Since they are pretty much the central actors in the game, I suppose I should also offer a brief commentary on the game pieces. Like many Day One recipients of the game I was a little surprised at the smallish size of the pieces. Maybe I was expecting something the scale of Tide of Iron? I don’t know. All things considered, the scaling makes a lot of sense as I look at it now — but I’ll admit that a few weeks back I did have an initial “hmmmmm” moment.
The figures are all molded from a soft plastic that should probably help extend their life cycle. My only real concern is the sculpt of the Imperial Army pieces. These are the pieces that will get their bases swapped around most frequently, but the twin “Imperial Grunt” figures are sculpted with rather narrow feet and ankles. The softer plastic will, I hope, help me avoid yanking one of the little suckers in half. I would really hate to inflict a traumatic amputation on some of my Imperial Guardsmen.
I will note, however, that the ‘pins’ on the figures ALL fit into bases without any problems. I recall taking a conical pin file to a lot of my Tide of Iron bases in order to help the figures snap into place. I had no such problems assembling the pieces for Horus Heresy.
Like I said, minor nits. I’m having a lot of fun with Horus Heresy. Next time I think I’ll try to deliver a comprehensible overview of how combat works.














